For development with the jMonkeyEngine 3, we recommend to use the jMonkeyEngine SDK.
Alternatively, you can use your favorite IDE: In this tutorial we show how to download and set up the latest nightly build of the jMonkeyEngine 3 for use with the Eclipse IDE. Instructions for NetBeans IDE are also available.
The currently available JAR binaries are the nightly builds.
Download the most recent zipped build from http://updates.jmonkeyengine.org/stable/3.0/engine
Unzip the file and save it as
jME3_2012-xx-xxin your home directory ($HOME). You should see the following files and directories:
lib/– The jMonkeyEngine binaries, and libraries used by the jMonkeyEngine. (Don’t remove)
TestChooser.exe– Run this file to see various feature demos. (optional)
javadoc/– jME3 API documentation. (optional)
Creating a New Game Project
In Eclipse, choose File > New > Java Project
Project Name: HelloJME3
The new project appears in the Explorer.
Setting up Dependencies
Your project depends on the jMonkeyEngine libraries and needs to know where they are.
Right-click the project in the explorer and choose
Build Path > Add External Archives
In the “JAR selection dialog, browse to the
Select all JARs in the
libdirectory and click Open.
All necessary JAR libraries are now on the classpath and should appear in the Referenced Libraries list. For a detailed description of the separate jar files see this list.
Setting up Assets
The easiest way to make sure the asset manager can access the assets is by adding the assets folder to the classpath.
Go to Project Properties
Select Java Build Path
Under the Source tab click add folder
Add your Assets folder
Writing a Simple Application
From the menu call File > New > New Package. Name the src package for example
From the menu call File > New > Class.
Name the class for example
Make sure that the checkbox to Create the
main()Method is active
Make sure that the checkbox to Inheriting Abstract Methods is active
You can now continue to write your first jme3 application!