You can use jME3 with maven compatible build systems.

jME3.1

Artifacts for jME3.1 releases are available in repositories :

  • JCenter

  • Bintray repo: org.jmonkeyengine every artifacts of the group org.jmonkeyengine (same as jcenter + few artifacts not eligible for jcenter), click on the SET ME UP button to view instruction for Gradle, Maven,…​

The group id for all jME3 libraries is org.jmonkeyengine. The following artifacts are currently available (version 3.1.0-stable):

  • jme3-android-native - Native libraries needed for Android

  • jme3-android - Android renderer for jME3

  • jme3-blender - Blender file loader, only works on desktop renderers

  • jme3-bullet-native-android - Native libraries needed for bullet (not jbullet) on android (beta)

  • jme3-bullet-native - Native libraries needed for bullet (not jbullet) on desktop (beta)

  • jme3-bullet - Physics support using native bullet, needs jme3-bullet-native or jme3-bullet-native-android (beta)

  • jme3-core - Core libraries needed for all jME3 projects

  • jme3-desktop - Parts of the jME3 API that are only compatible with desktop renderers, needed for image loading on desktop

  • jme3-effects - Effects libraries for water and other post filters

  • jme3-jogg - Loader for jogg audio files

  • jme3-jogl - JOGL based renderer (optional replacement for lwjgl / lwjgl3)

  • jme3-lwjgl - Desktop renderer for jME3

  • jme3-lwjgl3 - NEW in jME3.1! LWJGL3-based desktop renderer for jME3 (beta)

  • jme3-networking - jME3 networking libraries (aka spidermonkey)

  • jme3-niftygui - NiftyGUI support for jME3 (Not available in JCenter)

  • jme3-plugins - Loader plugins for OgreXML and jME-XML

  • jme3-terrain - Terrain generation API

  • jme3-jbullet - Physics support using jbullet (desktop only, not available in JCenter) Only jme3-jbullet OR jme3-bullet can be used

  • jme3-ios - iOS renderer for jME3 (Not available in JCenter)

For a basic desktop application to work you need to import at least

  • jme3-core

  • jme3-desktop

  • jme3-lwjgl OR jme3-lwjgl3

For a basic android application to work you need to import at least

  • jme3-core

  • jme3-android

  • jme3-android-native

Gradle

repositories {
    jcenter()
    //maven { url "http://dl.bintray.com/jmonkeyengine/org.jmonkeyengine" }
}

def jme3 = [v:'3.1.0-stable', g:'org.jmonkeyengine']
dependencies {
	compile "${jme3.g}:jme3-core:${jme3.v}"
	runtime "${jme3.g}:jme3-desktop:${jme3.v}"
	runtime "${jme3.g}:jme3-lwjgl:${jme3.v}"
}

Maven

  <properties>
    <jme3_g>org.jmonkeyengine</jme3_g>
    <jme3_v>3.1.0-stable</jme3_v>
  </properties>

  <repositories>
    <repository>
      <id>jcenter</id>
      <url>http://jcenter.bintray.com</url>
    </repository>
  </repositories>

  <dependencies>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-core</artifactId>
      <version>${jme3_v}</version>
    </dependency>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-desktop</artifactId>
      <version>${jme3_v}</version>
      <scope>runtime</scope>
    </dependency>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-lwjgl</artifactId>
      <version>${jme3_v}</version>
    </dependency>
  </dependencies>

jME3.0

You can use jME3 with maven compatible build systems, the official maven repository for jME3:

The group id for all jME3 libraries is com.jme3, the following artifacts are currently available (version 3.0.10):

  • jme3-core - Core libraries needed for all jME3 projects

  • jme3-effects - Effects libraries for water and other post filters

  • jme3-networking - jME3 networking libraries (aka spidermonkey)

  • jme3-plugins - Loader plugins for OgreXML and jME-XML

  • jme3-jogg - Loader for jogg audio files

  • jme3-terrain - Terrain generation API

  • jme3-blender - Blender file loader, only works on desktop renderers

  • jme3-jbullet - Physics support using jbullet (desktop only) Only jme3-jbullet OR jme3-bullet can be used

  • jme3-bullet - Physics support using native bullet, needs jme3-bullet-natives or jme3-bullet-natives-android (alpha)

  • jme3-bullet-natives - Native libraries needed for bullet (not jbullet) on desktop (alpha)

  • jme3-bullet-natives-android - Native libraries needed for bullet (not jbullet) on android (alpha)

  • jme3-niftygui - NiftyGUI support for jME3

  • jme3-desktop - Parts of the jME3 API that are only compatible with desktop renderers, needed for image loading on desktop

  • jme3-lwjgl - Desktop renderer for jME3

  • jme3-android - Android renderer for jME3

  • jme3-ios - iOS renderer for jME3

For a basic desktop application to work you need to import at least

  • jme3-core

  • jme3-desktop

  • jme3-lwjgl

For a basic android application to work you need to import at least

  • jme3-core

  • jme3-android

Gradle

If you happen to be using Gradle, you’ll first need to add the repository, perhaps so it looks like this:

repositories {
    jcenter()
    maven { url "http://dl.bintray.com/jmonkeyengine/com.jme3" }
}

def jme3 = [v:'3.0.10', g:'com.jme3']
dependencies {
	compile "${jme3.g}:jme3-core:${jme3.v}"
	runtime "${jme3.g}:jme3-desktop:${jme3.v}"
	runtime "${jme3.g}:jme3-lwjgl:${jme3.v}"
}

Maven

  <properties>
    <jme3_g>com.jme3</jme3_g>
    <jme3_v>3.0.10</jme3_v>
  </properties>

  <repositories>
    <repository>
      <id>com_jme3-repo</id>
      <url>http://dl.bintray.com/jmonkeyengine/com.jme3</url>
    </repository>
  </repositories>

  <dependencies>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-core</artifactId>
      <version>${jme3_v}</version>
    </dependency>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-desktop</artifactId>
      <version>${jme3_v}</version>
      <scope>runtime</scope>
    </dependency>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-lwjgl</artifactId>
      <version>${jme3_v}</version>
      <scope>runtime</scope>
    </dependency>
  </dependencies>