The jMonkeyEngine SDK is our recommended game development environment.
Here are some videos of how the jMonkeyEngine SDK makes your development team’s life easier:
Tutorials for Beginners
The beginner tutorials demonstrate the most common use cases and explain basic concepts. We encourage you to run the sample codes and experiment with them. All example code is included in the jMonkeyEngine SDK: Simply create a new project from the
JmeTests template. To start writing your own projects, create a new file from the
Note that Test apps in this example project are not necessarily the recommended way to build an app with JME, they are just simple one class test case that showcase a feature.
Hello SimpleApplication – Initializing a SimpleApplication
Hello Node – Transforming Geometries and Nodes in the Scenegraph
Hello Assets – Loading 3-D models, scenes, and other assets.
Hello Loop – Triggering actions in the update loop
Hello Input – Responding to keyboard and mouse input
Hello Material – Setting Materials, Textures, Transparency
Hello Animation – Controlling animated models
Hello Picking – Shooting, pressing buttons, selecting, picking up items
Hello Collision – Making walls and floors solid
Hello Terrain – Creating hilly landscapes with textures
Hello Audio – Accompanying places and actions with 3D sound
Hello Effects – Creating particle effects such as fire, explosions, spells.
Hello Physics – Bouncing ball and falling bricks
See also: Trouble running the samples?
Documentation for Intermediate Users
Now that you understood the basics, let’s put it all together. The following intermediate articles help you to understand how to use these concepts in context.
3D Graphics Concepts
Video Use Case Tutorials
These videos use alpha features only available in the next release.
Learn from sample code in src/main/java/jme3test (also available in the sdk by
) and the example games provided by the community!
Documentation for Advanced Users
Now that you understand the concepts, it’s time to make the most of the jMonkeyEngine. Deep-dive into the API and learn about all options, including less commonly used advanced methods. Don’t over-extend yourself, developing a good game requires time and dedication. One step at a time, champ! :)
Controlling Game Logic
Managing Objects in the 3D Scene Graph
Animations and Scenes
Create jme3 compatible racing tracks in blender
Exporting OgreXML scenes from Blender to JME3
CadNav → Mixamo → JME Workflow [Video]
Materials, Light, Shadow
Article: Physically Based Rendering (PBR)
Audio and Video
Artificial Intelligence (AI)
Graphical User Interface
Android specific development
Virtual Reality & Simulation
jMonkey User Contributions
These code examples are not supported by the core team and we cannot guarantee their correctness: